Crystal Rail
Design, Art Direction: Nicholas Dobkin
Programming: Eduardo de Luna
Music: Jordan Chin
Crystal Rail is a roguelike strategy train game, with a unique ‘Crystalpunk’ aesthetic. Select an animal inspired by a real-life extinct animal to conduct a crystal train and make deliveries to gain score. The team with the most score wins, but every 3 turns, a political revolution changes the government, changing how points are scored!
You’ve crawled dungeons, slayed spires, and battled automatically, but you’ve never made an engine like this before!
(All screenshots from a work-in-progress build, subject to change)
All Aboard!!
For updates on Crystal Rail, and to join closed beta-tests for the game in the future, please join our mailing list!